001/*
002 * $Id: StackBlurFilter.java 4082 2011-11-15 18:39:43Z kschaefe $
003 *
004 * Dual-licensed under LGPL (Sun and Romain Guy) and BSD (Romain Guy).
005 *
006 * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
007 * Santa Clara, California 95054, U.S.A. All rights reserved.
008 *
009 * Copyright (c) 2006 Romain Guy <romain.guy@mac.com>
010 * All rights reserved.
011 *
012 * Redistribution and use in source and binary forms, with or without
013 * modification, are permitted provided that the following conditions
014 * are met:
015 * 1. Redistributions of source code must retain the above copyright
016 *    notice, this list of conditions and the following disclaimer.
017 * 2. Redistributions in binary form must reproduce the above copyright
018 *    notice, this list of conditions and the following disclaimer in the
019 *    documentation and/or other materials provided with the distribution.
020 * 3. The name of the author may not be used to endorse or promote products
021 *    derived from this software without specific prior written permission.
022 *
023 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
024 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
025 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
026 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
028 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
029 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
030 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
031 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
032 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
033 */
034
035package org.jdesktop.swingx.image;
036
037import java.awt.image.BufferedImage;
038
039import org.jdesktop.swingx.util.GraphicsUtilities;
040
041/**
042 * <p>A stack blur filter can be used to create an approximation of a
043 * Gaussian blur. The approximation is controlled by the number of times the
044 * {@link org.jdesktop.swingx.image.FastBlurFilter} is applied onto the source
045 * picture. The default number of iterations, 3, provides a decent compromise
046 * between speed and rendering quality.</p>
047 * <p>The force of the blur can be controlled with a radius and the
048 * default radius is 3. Since the blur clamps values on the edges of the
049 * source picture, you might need to provide a picture with empty borders
050 * to avoid artifacts at the edges. The performance of this filter are
051 * independent from the radius.</p>
052 *
053 * @author Romain Guy <romain.guy@mac.com>
054*/
055public class StackBlurFilter extends AbstractFilter {
056    private final int radius;
057    private final int iterations;
058
059    /**
060     * <p>Creates a new blur filter with a default radius of 3 and 3 iterations.</p>
061     */
062    public StackBlurFilter() {
063        this(3, 3);
064    }
065
066    /**
067     * <p>Creates a new blur filter with the specified radius and 3 iterations.
068     * If the radius is lower than 1, a radius of 1 will be used automatically.</p>
069     *
070     * @param radius the radius, in pixels, of the blur
071     */
072    public StackBlurFilter(int radius) {
073        this(radius, 3);
074    }
075
076    /**
077     * <p>Creates a new blur filter with the specified radius. If the radius
078     * is lower than 1, a radius of 1 will be used automatically. The number
079     * of iterations controls the approximation to a Gaussian blur. If the
080     * number of iterations is lower than 1, one iteration will be used
081     * automatically.</p>
082     *
083     * @param radius the radius, in pixels, of the blur
084     * @param iterations the number of iterations to approximate a Gaussian blur
085     */
086    public StackBlurFilter(int radius, int iterations) {
087        if (radius < 1) {
088            radius = 1;
089        }
090        if (iterations < 1) {
091            iterations = 1;
092        }
093
094        this.radius = radius;
095        this.iterations = iterations;
096    }
097
098    /**
099     * <p>Returns the effective radius of the stack blur. If the radius of the
100     * blur is 1 and the stack iterations count is 3, then the effective blur
101     * radius is 1 * 3 = 3.</p>
102     * @return the number of iterations times the blur radius
103     */
104    public int getEffectiveRadius() {
105        return getIterations() * getRadius();
106    }
107
108    /**
109     * <p>Returns the radius used by this filter, in pixels.</p>
110     *
111     * @return the radius of the blur
112     */
113    public int getRadius() {
114        return radius;
115    }
116
117    /**
118     * <p>Returns the number of iterations used to approximate a Gaussian
119     * blur.</p>
120     *
121     * @return the number of iterations used by this blur
122     */
123    public int getIterations() {
124        return iterations;
125    }
126
127    /**
128     * {@inheritDoc}
129     */
130    @Override
131    public BufferedImage filter(BufferedImage src, BufferedImage dst) {
132        int width = src.getWidth();
133        int height = src.getHeight();
134
135        if (dst == null) {
136            dst = createCompatibleDestImage(src, null);
137        }
138
139        int[] srcPixels = new int[width * height];
140        int[] dstPixels = new int[width * height];
141
142        GraphicsUtilities.getPixels(src, 0, 0, width, height, srcPixels);
143        for (int i = 0; i < iterations; i++) {
144            // horizontal pass
145            FastBlurFilter.blur(srcPixels, dstPixels, width, height, radius);
146            // vertical pass
147            FastBlurFilter.blur(dstPixels, srcPixels, height, width, radius);
148        }
149        // the result is now stored in srcPixels due to the 2nd pass
150        GraphicsUtilities.setPixels(dst, 0, 0, width, height, srcPixels);
151
152        return dst;
153    }
154}