001/* 002 * Copyright 2006 - 2013 003 * Stefan Balev <stefan.balev@graphstream-project.org> 004 * Julien Baudry <julien.baudry@graphstream-project.org> 005 * Antoine Dutot <antoine.dutot@graphstream-project.org> 006 * Yoann Pigné <yoann.pigne@graphstream-project.org> 007 * Guilhelm Savin <guilhelm.savin@graphstream-project.org> 008 * 009 * This file is part of GraphStream <http://graphstream-project.org>. 010 * 011 * GraphStream is a library whose purpose is to handle static or dynamic 012 * graph, create them from scratch, file or any source and display them. 013 * 014 * This program is free software distributed under the terms of two licenses, the 015 * CeCILL-C license that fits European law, and the GNU Lesser General Public 016 * License. You can use, modify and/ or redistribute the software under the terms 017 * of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following 018 * URL <http://www.cecill.info> or under the terms of the GNU LGPL as published by 019 * the Free Software Foundation, either version 3 of the License, or (at your 020 * option) any later version. 021 * 022 * This program is distributed in the hope that it will be useful, but WITHOUT ANY 023 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 024 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 025 * 026 * You should have received a copy of the GNU Lesser General Public License 027 * along with this program. If not, see <http://www.gnu.org/licenses/>. 028 * 029 * The fact that you are presently reading this means that you have had 030 * knowledge of the CeCILL-C and LGPL licenses and that you accept their terms. 031 */ 032package org.graphstream.ui.spriteManager; 033 034import org.graphstream.ui.graphicGraph.stylesheet.Values; 035 036/** 037 * Factory for sprites. 038 * 039 * <p> 040 * Use the sprite factory in the sprite manager so that the manager produce 041 * instance of a chosen subclass of {@link Sprite}. This is useful if you intend 042 * to have each sprite pertain to the same subclass. If you intend to have 043 * different kinds of sprites at the same time in the same manager, use 044 * {@link SpriteManager#addSprite(String, Class)} instead. 045 * </p> 046 */ 047public class SpriteFactory { 048 /** 049 * Create a new sprite for the given manager with the given identifier. 050 * 051 * @param identifier 052 * Identifier of the newly created sprite. 053 * @param manager 054 * The sprite manager this sprite will pertain to. 055 * @param position 056 * The sprite initial position or null for (0,0,0,GU). 057 * @return A new sprite. 058 */ 059 public Sprite newSprite(String identifier, SpriteManager manager, 060 Values position) { 061 if (position != null) 062 return new Sprite(identifier, manager, position); 063 064 return new Sprite(identifier, manager); 065 } 066}