001/* 002Copyright 2006 Jerry Huxtable 003 004Licensed under the Apache License, Version 2.0 (the "License"); 005you may not use this file except in compliance with the License. 006You may obtain a copy of the License at 007 008 http://www.apache.org/licenses/LICENSE-2.0 009 010Unless required by applicable law or agreed to in writing, software 011distributed under the License is distributed on an "AS IS" BASIS, 012WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 013See the License for the specific language governing permissions and 014limitations under the License. 015*/ 016 017package com.jhlabs.vecmath; 018 019/** 020 * Vector math package, converted to look similar to javax.vecmath. 021 */ 022public class AxisAngle4f { 023 public float x, y, z, angle; 024 025 public AxisAngle4f() { 026 this( 0, 0, 0, 0 ); 027 } 028 029 public AxisAngle4f( float[] x ) { 030 this.x = x[0]; 031 this.y = x[1]; 032 this.z = x[2]; 033 this.angle = x[2]; 034 } 035 036 public AxisAngle4f( float x, float y, float z, float angle ) { 037 this.x = x; 038 this.y = y; 039 this.z = z; 040 this.angle = angle; 041 } 042 043 public AxisAngle4f( AxisAngle4f t ) { 044 this.x = t.x; 045 this.y = t.y; 046 this.z = t.z; 047 this.angle = t.angle; 048 } 049 050 public AxisAngle4f( Vector3f v, float angle ) { 051 this.x = v.x; 052 this.y = v.y; 053 this.z = v.z; 054 this.angle = angle; 055 } 056 057 public void set( float x, float y, float z, float angle ) { 058 this.x = x; 059 this.y = y; 060 this.z = z; 061 this.angle = angle; 062 } 063 064 public void set( AxisAngle4f t ) { 065 x = t.x; 066 y = t.y; 067 z = t.z; 068 angle = t.angle; 069 } 070 071 public void get( AxisAngle4f t ) { 072 t.x = x; 073 t.y = y; 074 t.z = z; 075 t.angle = angle; 076 } 077 078 public void get( float[] t ) { 079 t[0] = x; 080 t[1] = y; 081 t[2] = z; 082 t[3] = angle; 083 } 084 085 public String toString() { 086 return "["+x+", "+y+", "+z+", "+angle+"]"; 087 } 088 089}